The first step for a mage/warlock/wizard/etc before seriously handling magic is to be self-aware of their aether-body, or soul (or aether-soul). This aether-body is their grasp on magical abilities. Magic is commonly known as the visible effects (in the material world) of actions done on the aether-mass of material things. For example, a fireball is spontaneous combustion that is orchestrated from the Aether. A wizard would have to send a fragment of their aether-soul towards the target point. That fragment has a simple "program" that sends compresses air, separates hydrogen from humidity water and ignites it. A strong aethereal presence usually makes a magician more powerful (it gives more potential, not necessarily power or strength). Their aether-body might be more or less flexible and have certain affinities with their bodies. ## Analysis of the different schools of magic using one's aether-soul as medium of action - Abjuration: extending one's soul to interact with other entities' aether-soul actions, such as blocking their spell or canceling their interaction with matter. - Conjuration: Speaking with ethereal beings, so using your aether-soul to communicate. Changing ether into matter and vice versa (seems quite powerful lore wise). - Divination: you sense perturbations in the ether with your aether-soul. Using one's aether-soul as a sensor. - Enchantment: affecting someone else's soul inner dynamics - Evocation: affecting material world from the ether by extending your soul. Creating matter from soul-mass. - Illusion: matter-less evocation? haha - Necromancy: Imbuing stuff with aether-soul shards (like mechanical partial aether-souls) to make them do your will. - Transmutation: Affecting some matter's characteristics through aether manipulation. It basically affects both the soul-mass and matter of the thing acted upon. # Different actions on mass and aether-mass 1. Conversion (mass $\iff$ soul-mass). 2. Inflation-deflation of aether-mass (or mass) 3. Deformation (changes the shape, both of mass and aether-mass) 4. Aetherical movement (in and out of Aether) - themself (aether walk), others (banish, summon) 5. sever, cut, pierce 6. paste - Mass: mend - Soul: healing 7. fuse or separate aether-mass and mass (not the same as 5.) - Infusing life to inanimate objects (also, necromancy).